Writing to Learn

I’ve been touting the CIRTL (Center for the Integration of Research, Teaching, and Learning) MOOC, An Introduction to Evidence-Based Undergraduate STEM Teaching, for several weeks now. The course is coming to an end, but I am mining the materials for content to summarize here at The Innovative Instructor in case you missed it.

Students doing group workLast week the unit on Writing to Learn was particularly compelling. Janet L. Littrell, Ed.D, the Director of Distance Learning and Associate Director of the Engineering Education Research Center at the Swanson School of Engineering, University of Pittsburgh, taught the module. The material presented below is taken from the three videos Littrell produced.

The concept of writing to learn has been around since the 1970s, but has gained traction again more recently. The concept is to view writing as part of the learning process, not solely for the purpose of communicating information, but also as a reflective practice to increase student understanding, enhance learning, and provide instructors with feedback.

How does writing to learn differ from other writing students are asked to do as part of their coursework? Traditional writing assignments usually are done outside of class, are complete when turned in, are graded and returned to the students, and have the purpose of documenting students’ knowledge and comprehension.

Writing to learn assignments are often assigned and completed in class, are short, open-ended, may or may not be turned in, typically are not graded, and have the purpose of helping students think for themselves. Engagement is the goal, errors are ok. The idea is that students are encouraged to explore, question, develop their ideas, and/or reflect on their experiences. A writing to learn assignment is often a jumping-off point; it marks a beginning of a thought process rather than an end product. This type of writing is often referred to as low-stakes writing.

The goal of low stakes writing is to turn students into active learners, to help them find their own voices, and to focus on thoughts and ideas rather than on a formal writing structure. Have your students do smaller, more frequent writing assignments that are not graded. For example, have students keep a journal or learning log to document their ideas, thoughts, reactions, and to comment on class discussions, labs, readings and other assignments. At the beginning of class give students 5 minutes to free-write on a specified topic as a way of helping them gather their thoughts for a discussion. Take a minute or two at the end of class for students to write questions or comments they have on the day’s lecture or discussion. Or, if you sense that students may not be understanding what you are teaching, you can ask for mid-lecture feedback. Although writing to learn assignments are not usually graded, in these last two cases, where the responses provide formative assessment, the instructor should collect and read through them. In other cases, there might be a check plus/check minus system for completion of a writing assignment, with points that accumulate for credit over the course of the semester. You might also consider peer review for a writing to learn assignment.

Using low stakes writing or writing to learn assignments in your classes does not preclude having students write in more traditional ways. You should consider your learning objectives and assign writing accordingly. Consider, however, that the more students write, the better writers they will become. Low stakes writing helps them to understand that putting their thoughts on paper is part of a larger scholarly process involving inquiry, analysis, and critical thinking.

For more on writing to learn see these resources and examples:

You can also Google “writing to learn” for more on the subject.

Finally, hot off the press is a report on a multi-year research study of 2,101 writing assignments across 100 higher ed institutions undertaken by Dan Melzer, Associate Professor of English at California State University at Sacramento: Assignments across the Curriculum: A National Study of College Writing, University Press of Colorado, 2014. This is worth taking a look at as you think about what it means to write in specific disciplines and why you might want to integrate writing to learn into your courses.

Macie Hall, Senior Instructional Designer
Center for Educational Resources

Image Source: Microsoft Clip Art

Preparing Future Faculty: An Introduction to Evidence-Based Undergraduate STEM Teaching

Our next couple of posts will address the preparation of graduate students who plan to enter the professoriate. Many universities offer training and other resources to prepare future faculty, and we’ll cover some publicly available options for those who are looking for additional opportunities for themselves for their students.

Screenshot of Coursera course description page for An Introduction to Evidence-Based Undergraduate STEM Teaching.First up: a seven-week long MOOC, starting on October 6th: An Introduction to Evidence-Based Undergraduate STEM Teaching. This course is offered by the CIRTL Network. Funded by the National Foundation for Science, the Center for the Integration of Research, Teaching and Learning is a consortium of 22 research universities whose mission “is to enhance excellence in undergraduate education through the development of a national faculty committed to implementing and advancing effective teaching practices for diverse learners as part of successful and varied professional careers.”

CIRTL embraces three core concepts, which it calls Pillars: Teaching-as-research, Learning Communities, and Learning-through-Diversity. Johns Hopkins is a CIRTL member, but even if your institution is not part of the consortium, there are resources on the CIRTL website that are available to all. The MOOC is open to everyone. Further, although CIRTL is specifically “committed to advancing the teaching of STEM disciplines in higher education,” much of the information it makes available is applicable to teaching in any field. Likewise, the MOOC, offered through Coursera, will “start by exploring a few key learning principles that apply in all teaching contexts.”  The syllabus notes topics such as Principles of Learning, Learning Objectives, Assessment of Learning, Lesson Planning, Inclusive Teaching, and Writing to Learn that provide foundations to good teaching for any subject.

The course description provides more detail:

This course will provide graduate students and post-doctoral fellows in the STEM disciplines (science, technology, engineering, and mathematics) who are planning college and university faculty careers with an introduction to evidence-based teaching practices. Participants will learn about effective teaching strategies and the research that supports them, and they will apply what they learn to the design of lessons and assignments they can use in future teaching opportunities. Those who complete the course will be more informed and confident teachers, equipped for greater success in the undergraduate classroom.

You can watch the intro video as well.  Then, sign up and start preparing yourself for your first teaching assignment.

Macie Hall, Senior Instructional Designer
Center for Educational Resources

Image source: Screen shot https://www.coursera.org/course/stemteaching

 

 

 

A 100-year-old Lesson in New Media: The Challenges and Opportunities of Teaching in the New Technology Language

Engagement and interactivity are teaching buzzwords, but they are not new concepts. Technological engagement and interactivity is how our students relate to the world, but how do we bring this to our classrooms? In her classic 1912 study, Romiett Stevens found that 80% of class time was spent on teacher questions and student responses. Perhaps part of the future of instruction can be rooted in the past.

YouTube logoThe truth about Romiett Stevens is that most of those early teachers’ questions focused on recall of facts versus questions that prompted thought. Does recall still have a place in education? Of course. Every discipline has its base principles and concepts, yet we must also teach critical thought and empower our students to learn by doing.

We need to involve students not only for their own deeper learning, but also for their knowledge and understanding of new technology. They’re living it. Many of us may still be reading about it, but true understanding only comes from use. I saw a response on Yahoo! Answers by a retired math teacher who said, “Asking a question is a sign of intelligence not stupidity.” So let us ask ourselves some questions about how we are instructing our students and preparing them for the 21st century.

We now have computers, projectors and Internet access in the classroom, but are we using them and how? When I first taught a Law & Ethics class I received a student comment that said, “Use more YouTube.” It would have been easy to dismiss that comment with rationalizations about the way I had to learn or that I didn’t have time to find relevant examples or dedicate classroom time to funny cat videos. Yet today I use YouTube a lot. YouTube, Facebook and Twitter and are no longer the future. They are how our students communicate.

How did I start using YouTube? One example is a video of Phil Donahue interviewing Ayn Rand to kick off an activity where students are assigned a viewpoint and have to make arguments for or against her ethical perspective. What better way to learn about a moral philosophy than to hear it directly from the philosopher’s mouth?

I also used to spend most of my time lecturing. I delivered a lot of information followed up by, “Does anyone have any questions?” Now I try to involve the student’s perspective and practice as much as possible. But engagement and interactivity takes time. I had to give up content and the false expectation that I can and should cover everything. My PowerPoints today have roughly 30% fewer slides than when I first started teaching. And those remaining slides contain less content, more examples (case studies) and more questions (application exercises).

What does this look like? A Federal Trade Commission law or regulation I’ve introduced comes to life with a local news report video about the corporate sponsorship of new fitness equipment in a public park. Are the signs on the equipment considered advertising? Do they go against the city ordinance that forbids it? I divide students and ask them to argue for their assigned point of view: the corporation, the city, the protesting citizen group. I intervene to bring the discussion back to the law. Forced perspectives helps them learn how to see all sides of an issue and make a better argument.

I also try to listen more. Are you okay with silence? Ask a question and wait. Wait longer. In some courses, I assign topics related to what we will be discussing in class and let student groups present the concept and provide an example for the first 5 to 10 minutes of class. I and the other students ask questions and they have to defend what they’ve presented. We get new student relevant examples every class and the students feel empowered to learn on their own.

Not all interaction has to take place in person. In my Social Media Marketing course (scroll to 660.453 for description), I have students continue our in class discussion virtually throughout the week via a course hashtag on Twitter. How? By asking them to respond to questions related to a core principle. They learn by doing and bring more new, relevant information to the course. Plus, each student participates equally – something we don’t always have time for in class.

Technology is changing so quickly it can be overwhelming. The good news is that the way to keep up is to go back to something teachers were doing over a hundred years ago: ask more questions. What are ways you are bringing engagement and new technology into your courses?

Keith A Quesenberry, Lecturer
Center for Leadership Education
Johns Hopkins University

Image source: YouTube logo by HernandoJoseAJ via Wikimedia Commons
http://upload.wikimedia.org/wikipedia/commons/9/93/Solid_color_You_Tube_logo.png

Using Facebook in the Classroom

The idea of using Facebook in the classroom may seem radical to some. The standard advice is to not friend your students due to privacy issues – yours and theirs.  Yet there is a way to leverage the power of social media in teaching without actually friending your students. It turns out that by creating a Facebook group for your course you can provide a means for students to communicate and collaborate outside of the classroom in a medium with which they are very familiar.

Facebook logo: blue square with with lowercase f.

Dr. Alexios Monopolis teaches in the Global Environmental Change & Sustainability (GECS) program at Johns Hopkins and serves as the program manager for JHU’s Sustainability & Health doctoral program. He is a strong advocate for using Facebook groups in his classes and authored one of our Innovative Instructor print series articles on the subject: Interactive Collaboration Using Facebook (April 2014).  Noting that most students are already familiar with Facebook, Monopolis states: “I wanted an online application that would facilitate communication and collaboration between faculty and students, allowing for interaction and the sharing of information beyond the confines of our formal classroom. It needed to be asynchronous so that students could easily access and use it at any time. I also wanted a way for students to reflect on the content learned in the classroom, as self-reflection is an important means of reinforcing learning. With Facebook, when one student offers an observation or posts an article, video or link, others can respond by commenting on the post. Although Blackboard offers a discussion board tool, Facebook has the advantage of being instantly familiar to students, and they have no hesitation using it. Its interface is also simpler and more intuitive.” The article details the process for creating a Facebook group and discusses other reasons to adopt social media in the classroom.

What if a student doesn’t have a Facebook account and doesn’t want to create one? The answer may depend on your institutional policies. Dr. Monopolis acknowledges that he has “…been fortunate that all of [his] students were Facebook users and did not object to using Facebook for academic purposes. In the future, if a student does not already have and does not want to open a Facebook account to join the group, an accommodation would be necessary.”

Dr. Monopolis is not alone in his enthusiasm. According to a recent article in The Chronicle for Higher Education, Why This Professor Is Encouraging Facebook Use in His Classroom by Avi Wolfman-Arent, August 5, 2014: “Kevin D. Dougherty, an associate professor of sociology at Baylor University, has spent the last two and a half years measuring how the Facebook group he created for his introduction-to-sociology course affected student performance.  He found that students who participated in the online group enjoyed the course more, felt a stronger sense of belonging, and got better grades than those who did not participate.” Dougherty’s class had 250 students and while they were not required to participate, those who did formed a strong learning community.

Matthew Loving and Marilyn Ochoa, faculty at the University of Florida, Gainesville, went even further in their study in 2011, Facebook as a classroom management solution, [New Library World, Vol. 112 -3/4, pp.121 – 130]. They concluded that University of Florida faculty found “…the tradeoffs between the appropriation of Facebook as an online classroom management solution and using a conventional CMS [course management system] were relatively few and in many ways worth the necessary workarounds. Facebook allows instructors to distribute documents (via posting and messaging), administer discussion lists, conduct live chat and handle some assignment posting as long as it is alright to cut and paste and share between students. Areas where Facebook cannot compete with other CMS is in grading, assignment uploading and online testing.” They offered other solutions for these tasks.

A number of studies have linked social engagement to student retention. Kelly Walsh, Chief Information Officer at The College of Westchester in White Plains, NY, reviews the research literature on both social engagement and student retention, and more specifically, the use of social media and student retention, in Can Social Media Play A Role in Improving Retention in Higher Education? Research Says it Can [October 28, 2012, Emerging Ed Tech]. As the article title suggests, her findings support the argument for using social media as a tool for engaging students and increasing retention.

KQED, a pubic media outlet for northern California, posted 50 Reasons to Invite Facebook Into Your Classroom by Tina Barseghian, August 5, 2011, on the blog Mind/Shift. This list provides some food for thought if you are weighing the pros and cons of adding Facebook to your teaching tools.

Macie Hall, Senior Instructional Designer
Center for Educational Resources

Image source: By Facebook (https://www.facebook.com/) [Public domain], via Wikimedia Commons
http://upload.wikimedia.org/wikipedia/commons/c/cd/Facebook_logo_(square).png

Summer Reading: Three Articles for Your Consideration

Celebrating the end of the academic year and looking forward to some time for summer reading? It’s always good to have solid research to back up our teaching practices. Three recent articles highlight scholarship behind the claimed benefits of collaborative learning, improved student performance with the use of active learning, and taking notes by hand provides better cognitive retention than using a laptop.

Woman lying on grass reading a book.A tip from the Tomorrow’s Professor mailing list sent The Innovative Instructor to IDEA (Individual Development and Educational Assessment) and POD (Professional and Organizational Development Network in Higher Education). “IDEA is a nonprofit organization whose mission is to provide assessment and feedback systems to improve learning in higher education.” [http://ideaedu.org/about] As part of IDEA, POD produces “succinct papers” to address specific ways for instructors to employ innovative teaching methods. The POD Center Notes on Instruction is definitely worth a look.

POD Item #5 Formed “Teams” or “Discussion Groups” To Facilitate Learning Overall, reviews the research supporting the benefits of collaborative learning. “Learning is enhanced when the material to be learned is thought about deeply and also when related material is retrieved from memory and associated with the new material. When students have an opportunity to work together to learn course content, particularly when applying that material to a new challenge, both deep thinking and retrieval of associated materials are realized.” Specific tips are presented for implementing group work in a course, including setting clear expectations and monitoring group progress. Applications of group work for online settings are examined, and assessment issues are addressed.

Next, a study on lecturing versus active learning was recently highlighted in both Inside Higher Education and The Chronicle of Higher Education. The results of the research, Active Learning Increases Student Performance in Science, Engineering, and Mathematics, were published in the Proceedings of the National Academy of Sciences by Scott Freeman, Mary Wenderoth, Sarah Eddy, Miles McDonough, Nnadozie Okoroafor, Hannah Jordt, and Michelle Smith. The lead researchers are in the Department of Biology at the University of Washington, Seattle.

From the abstract: “This is the largest and most comprehensive meta-analysis of undergraduate STEM education published to date.” “These results indicate that average examination scores improved by about 6% in active learning sections, and that students in classes with traditional lecturing were 1.5 times more likely to fail than were students in classes with active learning.” As for the significance of the report, “[t]he analysis supports theory claiming that calls to increase the number of students receiving STEM degrees could be answered, at least in part, by abandoning traditional lecturing in favor of active learning.”

From the April 2014 Psychological Science, The Pen is Mightier Than the Keyboard Advantages of Longhand Over Laptop Note Taking by Pam A. Mueller and Daniel M. Oppenheimer, reports on the benefits students gain by taking lecture notes longhand rather than on a laptop. Although using laptops in class is common (and instructors complain about the distractions laptops present), this study “…suggests that even when laptops are used solely to take notes, they may still be impairing learning because their use results in shallower processing.” “In three studies, [the researchers] found that students who took notes on laptops performed worse on conceptual questions than students who took notes longhand.” The authors conclude “…that whereas taking more notes can be beneficial, laptop note takers’ tendency to transcribe lectures verbatim rather than processing information and reframing it in their own words is detrimental to learning.”

Macie Hall, Senior Instructional Designer
Center for Educational Resources

Image Source: Image Source: CC Spirit Fire on Flickr: https://www.flickr.com/photos/spirit-fire/5733726521/

What is Gamification and Why Use It in Teaching?

A few weeks ago The Innovative Instructor had an inquiry from a reader who wanted to offer an online gamified Gothic art history class and was looking for models. Today’s post seeks to provide information on gamification, why you might want to consider using it in your teaching, and how to go about implementing gamification.

Gamification is defined as the application of typical elements of game playing (rules of play, point scoring, competition with others) to other areas of activity, specifically to engage users in problem solving. [Wikipedia and Oxford Online Dictionary] It has been used in marketing, but also has applications in education. In addition to promoting specific learning gains, games are a form of active learning. In some cases gamification includes the use of badges – think scouting merit badges in digital form – to promote learning and recognize competencies (e.g., Khan Academy has a badging system).

My own introduction to gamification came last October when I attended the annual Educause conference. One of the keynote speakers was Jane McGonigal who has a Ph.D from UC Berkeley and is a world renowned game developer.  Her 2012 TEDGlobal talk has had 4.5 million views, and her website is a great place to start learning about the value of games. “She points out that we like people better if we’ve played a game with them; we bond and build trust. And contrary to popular thinking, she explains that games are not so much a tool for escapism but rather a way to use our best selves. Gamers are extremely productive and collaborative within the realm of a game.”  [Friedman, Stan. “Finding the Future: Inside NYPL’s All-Night Scavenger Hunt.” Library Journal. July 13, 2011.]

It’s not all just fun. Games can be about finding solutions to serious problems as McGonigal states: “Many of my games challenge players to tackle real-world problems at a planetary-scale: hunger, poverty, climate change, or global peace, for example (see: EVOKE, World Without Oil, Superstruct).” [http://janemcgonigal.com/]

A search for scholarly articles on gamification [Google Scholar gamification in education] will get you to research on why gamification is an important teaching and learning strategy and how to incorporate gamification into your curricular planning. “In today’s digital generation gamification has become a popular tactic to encourage specific behaviours, and increase motivation and engagement. Though commonly found in marketing strategies, it is now being implemented in many educational programs as well, helping educators find the balance between achieving their objectives and catering to evolving student needs.” [Huang, Wendy Hsin-Yuan, and Dilip Soman. “Gamification Of Education.” 2013. p.5]

Huang and Soman define a five part process for applying gamification to the instructional environment.

Flow chart defining the steps to implementation of gamification in instruction.

The flow chart starts with knowing who your students are and where the course/training/instruction fits into the larger curricular framework. Context also refers to the type of instruction and where it will take place (individuals, groups, class size, face to face, online). Identification of “pain points” (factors that prevent learning advancement) will help the instructor define learning objectives and structure the placement of game elements in the curriculum. Then you can begin to identify resources – pre-existing games or ones that you will develop, which can range from complex to very simple. Finally, you will implement the gamification strategies.

Keep in mind that the objective is to gamify the process not the outcome. “Ben Leong, Assistant Professor at the School of Computing, National University of Singapore (NUS) states that there should be a clear understanding that gamification is independent of knowledge or skills. Gamification directly affects engagement and motivation and it indirectly leads to acquiring more knowledge and skills. Gamification encourages students to perform an action; for example, motivating students to practice computer programming will increase their skill and motivating students to memorize consistently can increase their knowledge.” [Huang and Soman. p. 15]

For many the big question will be “What games should I use?” There are a number of already developed, sophisticated games applicable to a variety of disciplines – STEM, humanities, social sciences – out there. For example, Entering the Education Arcade  [Jenkins, Henry, E. Klopfer, K. Squire, and P. Tan, “Entering the Education Arcade,” ACM Computers in Entertainment, Vol. 1, No. 1,
October 2003, Article 08] describes three games made by the Microsoft-MIT iCampus project, namely Supercharged!, Environmental Detectives, and Revolution. “Has education become nothing but fun and games? Not exactly. In each case, the games are being integrated into a range of other curricular activities. Games are enhancing traditional educational tools such as lectures, discussions, lab reports, homework, fieldtrips, tests, and textbooks. Games are being allowed to do what games do best, while other kinds of teaching support those lessons.” [Jenkins et al. p.2]

These links will take you to the games cited above and others developed by the MIT Education Arcade.

Also check out Games Learning Society, another developer of innovative educational video games, which “…promote engaging ways of learning about biological systems, civic activism, pro-social behavior, programming, and many other STEM domains.”

You don’t have to rely on existing video games, online simulations, coding your own games, or having students code in order to bring gamification to your teaching. Keep in mind that you are looking to identify a “pain point” and find a way to help your students learn that material. Role playing, research-oriented scavenger hunts, adapting classic television games or shows (e.g., Jeopardy, Who Wants to be a Millionaire?, Mission Impossible) to the classroom, are low-barrier methods to consider.  As this video demonstrates, it can be as simple as bringing buckets of ping pong balls to class. Here at Johns Hopkins, Professor of Biology Vince Hilser demonstrated the concept of equilibrium to students in an introductory biochemistry class by having them throw ping pong balls across the room. Specific rules, timed segments, and a spirit of competition fulfill the requirements for the activity to be a game.

Now, Innovative Instructor, your mission, should you choose to accept it, is to develop a game to help students conquer a learning obstacle in your class.

Macie Hall, Senior Instructional Designer
Center for Educational Resources


Image Source: Macie Hall adapted from Huang, Wendy Hsin-Yuan, and Dilip Soman. “Gamification Of Education.” 2013. p.7.

Teaching with Primary Sources

Four examples of primary sources: letter, photograph, early bible, broadside.A couple of weeks ago I attended a workshop sponsored by the Mid-Atlantic Regional Archives Conference (MARAC) titled Current Trends in Teaching with Primary Sources – A Hands-on Workshop. Not only did I learn a lot about the subject, but the workshop itself was a model for best pedagogical practices. Lecture format was kept to a minimum, formative assessment was used throughout, and the emphasis was on active learning in small groups. The workshop instructors, Matt Herbison (Archivist for Reference and Outreach, Legacy Center, Drexel University College of Medicine), Doris Malkmus (Instruction and Outreach Archivist, Pennsylvania State University), and Rachel Grove Rohrbaugh (Archivist and Public Services Librarian, Chatham University), were enthusiastic about both what they were teaching and how they were teaching.

The Innovative Instructor doesn’t sit on the other side of the podium (so to speak) very often, so it was exciting to experience the principles we preach in practice. The instructors condensed the lecture content to several short (ten minutes or less) segments and provided the participants with photocopies of the slides for reference. Each of the lecture sessions was followed by an exercise. We were organized into groups of three and four and given handouts – copies of newspaper clippings, letters, photographs, printed materials – accompanied by a set of key questions for the group to answer.  In this way we learned to identify and differentiate primary, secondary, and tertiary sources; how to evaluate these documents for audience and bias; and how to analyze documents using standard generalized and specific approaches. Since the goal of the workshop was to train the trainers, we were also given some background on teaching strategies, including the importance of developing learning objectives, knowing your audience, and assessment and rubrics. For our final exercise each group created a primary source activity for a specifically described undergraduate or high school class using a set of primary and secondary sources.

Why is it important for students to learn how to work with primary sources? A project called Students and Faculty in the Archives collected data between 2011 and 2013 on visits by faculty and undergraduate students to the Brooklyn Historical Society. “After visiting the archives, participating students were more engaged with and excited about their coursework, showed improvement in key academic skills, and achieved better course outcomes than their peers. Faculty participants learned newly-established best practices for archives-based teaching and became more thoughtful and effective instructors.” And from the Library of Congress web pages on teaching with primary sources we learn that “[p]rimary sources provide a window into the past—unfiltered access to the record of artistic, social, scientific and political thought and achievement during the specific period under study, produced by people who lived during that period. Bringing young people into close contact with these unique, often profoundly personal, documents and objects can give them a very real sense of what it was like to be alive during a long-past era.” Moreover working with primary sources engages students, helps them to develop critical thinking skills, and learn to construct knowledge.

If you are interested in integrating primary source research into your courses, it’s easy to get started. Here at Johns Hopkins we have librarians and archivists who provide instruction for students individually or to a class, either in the classroom or in the special collections areas. There are likely similar library, special collections, and archive resources on your campus. Don’t stop there. If you are in or near an urban area you and your students should consider the wealth of primary source material housed in public libraries, archives, historical societies, newspaper morgues, house museums, and other such institutions.

There are also a number of places online where you can find inspiration for learning activities to introduce or reacquaint your students to working with primary sources. The following resources were recommended by the MARAC workshop:

Brooklyn Historical Society, Teaching effectively with primary sources: http://www.teacharchives.org/

NYSED on Document Analysis: http://www.p12.nysed.gov/ciai/dbq/one.html

National History Day Resource Listing: http://www.nhd.org/ConductingResearch.htm

Key Concepts in Historical Thinking: http://canadianmysteries.ca/en/keyConcepts.php

DoHistory: http://dohistory.org

Library of Congress: Using Primary Sources http://www.loc.gov/teachers/usingprimarysources/

Document Analysis Worksheets: National Archives http://www.archives.gov/education/lessons/

National History Education Clearinghouse: http://teachinghistory.org/

Historical Thinking Matters: http://historicalthinkingmatters.org

For further reading on the subject of teaching with primary sources, here are links to two bibliographies provided by the MARAC workshop:

1) Society of American Archivists Reference, Access, and Outreach Section
http://www2.archivists.org/groups/reference-access-and-outreach-section/teaching-with-primary-sources-bibliography

2) Zotero Groups – Teaching with Primary Sources
https://www.zotero.org/groups/teaching_with_primary_sources/items/collectionKey/2BKBRTH8/

Macie Hall, Senior Instructional Designer
Center for Educational Resources


Image Source: Individual images from Wikipedia: http://en.wikipedia.org/

Resources for Peer Learning and Peer Assessment

Students doing group workSeveral weeks ago our colleagues in the Center for Teaching and Learning at the Johns Hopkins School of Public Health presented the very informative half-day symposium Peer to Peer: Engaging Students in Learning and Assessment. Speakers presented on their real-life experiences implementing peer learning strategies in the classroom. There were hands-on activities demonstrating the efficacy of peer-to-peer learning. Two presentations focused on peer assessment highlighting the data on how peer assessment measures up to instructor assessment and giving examples of use of peer assessment.  If you missed it, the presentations were recorded and are now available.

A previous post highlighted Howard Rheingold’s presentation From Pedagogy to Peeragogy: Social Media as Scaffold for Co-learning. You will need to bring up the slides separately – there is a link for them on the CTL page.

For additional material on peer learning and assessment the JHSPH CTL resources page is loaded with information on the subject, outlining best practices and highlighting references and examples.

Macie Hall, Senior Instructional Designer
Center for Educational Resources


Image Source: Microsoft Clip Art

Two Keynotes – Part 2

In the last post, I wrote about a keynote presentation by Philip Yenawine, the co-founder of Visual Thinking Strategies. A second remarkable keynote address came during a half-day symposium, Peer to Peer: Engaging Students in Learning and Assessment, sponsored by colleagues in the Center for Teaching and Learning at the Johns Hopkins School of Public Health (JHSPH).

Screenshot taken from Howard Rheingold's websiteHoward Rheingold delivered his presentation From Pedagogy to Peeragogy: Social Media as Scaffold for Co-learning remotely as seems appropriate for the person Wikipedia  describes as “… a critic, writer, and teacher; his specialties are on the cultural, social and political implications of modern communication media such as the Internet, mobile telephony and virtual communities (a term he is credited with inventing).”

Rheingold is a visiting lecturer at Stanford University in the Department of Communication where he teaches two courses, Virtual Communities, and Social Media Literacies. He is also a lecturer at the University of California, Berkeley in the School of Information where he teaches Virtual Communities and Social Media. He is the author of numerous books including Smart Mobs: The Next Social Revolution, [2002, Perseus Books], and Net Smart: How to Thrive Online [2012, The MIT Press]. He has given a TED Talk titled The New Power of Collaboration.

On the bleeding edge in terms of technology and thinking about the power of the human mind, Rheingold has long been an advocate and advancer of the collaborative nature of networked communities and communication. Rheingold spoke to the audience at JHSPH on the evolution of learning from lecture-based to learning-centered, self-directed, social, peer-to-peer, inquiry-based, cooperative, and networked models.

He started in the mid-2000s with the Social Media Classroom, a wiki-based site that acted as a place for communication and served as an asynchronous element to a face-to-face class he was teaching. In the process students, working in teams, became co-teachers. He promoted the use of blogs, and mind maps that provided students with a non-linear way of looking at materials and making connections between things. In an effort to reach out to different learning styles, Rheingold presented the course syllabus as a concept map, a Prezi, and on the wiki.

Since then we have seen a proliferation of peer-to-peer learning platforms such as YouTube and Khan Academy, as well as self-directed, peer-supported courses such as ds[digital storytelling]106. Since January 2011 ds106 has been taught at University of Mary Washington (UMW) and other institutions as a course for credit but also has at the same time been open (non-credit) to participants from the web (learn more about ds106).

Howard Rheingold’s Rheingold U. is a natural extension of this phenomenon.  “Rheingold U. is a totally online learning community, offering courses that usually run for five weeks, with five live sessions and ongoing asynchronous discussions through forums, blogs, wikis, mindmaps, and social bookmarks. In my thirty years of experience online and my eight years teaching students face to face and online at University of California, Berkeley and Stanford University, I’ve learned that magic can happen when a skilled facilitator works collaboratively with a group of motivated students. Live sessions include streaming audio and video from me and from students, shared text chat and whiteboard, and my ability to push slides and lead tours of websites.”

Rheingold asked, “What do self-learners need to know in order to effectively teach and learn from each other?” This question led him to the development of the concept of peeragogy (a collection of techniques for collaborative learning and collaborative work) and The Peeragogy Handbook: a peer-to-peer learning guide in the form of a wiki-based “textbook” created cooperatively. Of this Rheingold says, “I was invited to lecture at UC Berkeley in January, 2012, and to involve their faculty and their graduate students in some kind of seminar, so I told the story of how I’ve used social media in teaching and learning – and invited them to help me create a handbook for self-learners.”

Rheingold inspires us to rethink traditional teaching models, reminding us that not only do we learn best by doing, but also that teaching someone what we have learned reinforces our own knowledge.

Macie Hall, Senior Instructional Designer
Center for Educational Resources
Johns Hopkins University


Image Source: Screen shot from http://rheingold.com/

Two Keynotes – Part 1

In the past few weeks I’ve attended a couple of professional meetings, a three day Visual Resources Association (VRA) conference in Milwaukee, and a half-day symposium, Peer to Peer: Engaging Students in Learning and Assessment, sponsored by colleagues in the Center for Teaching and Learning at the Johns Hopkins School of Public Health (JHSPH). Both meetings packed a lot of valuable information into the sessions and had enlightening keynote speakers.

Screen shot from home page of the Visual Thinking Strategies websitePhilip Yenawine, Co-Founding Director, Visual Thinking Strategies, gave the keynote address at the VRA conference. He opened with an active learning exercise where he had the audience examine an image of John Singer Sargent’s Madame X and make statements about what we saw.  I should note that the Visual Resources Association is “a multi-disciplinary organization dedicated to furthering research and education in the field of image management within the educational, cultural heritage, and commercial environments” so many of the attendees examine art-related images on a daily basis, and were, perhaps, a bit better practiced at the exercise than average.

Yenawine states: “Of the vast array of images available to us, art tends to be the most complex and as such gleaning meaning from it – in its many manifestations – is a challenge. Frustrated when data revealed visitors learned little from the many educational interventions offered by [my] talented staff at New York’s Museum of Modern Art, [I] turned to Abigail Housen, a scholar who studied “aesthetic thought”– how people use what they know when looking at art – to try to determine and remedy the problem.” [http://www.vraweb.org/conferences/vra32/wp-content/uploads/2013/07/VRAProgram2014final.pdf]

Yenawine and  Housen created a method they called Visual Thinking Strategies, and began introducing VTS into schools seeking to improve aesthetic development. “In longitudinal research studies, it was shown that, in addition to developing visual thinking, VTS programs promote creative and critical thinking skills. [Housen’s] research also demonstrated that students’ application of these crucial 21st century skills transfer to other subject areas across the academic curriculum.” [http://vtshome.org/pages/research]

Yenawine reported in his presentation that VTS discussions of art can be used to teach language, thinking, and social skills, but equally important is the development of visual literacy – defined as the ability to interpret, negotiate, and make meaning from information presented in the form of an image.

So why is this program, designed for implementation in the K-12 sector, important for those of us in the Higher Education realm? In October 2011, the Association of College and Research Libraries (ACRL) introduced the Visual Literacy Competency Standards for Higher Education stating “[t]he importance of images and visual media in contemporary culture is changing what it means to be literate in the 21st century. Today’s society is highly visual, and visual imagery is no longer supplemental to other forms of information. New digital technologies have made it possible for almost anyone to create and share visual media. Yet the pervasiveness of images and visual media does not necessarily mean that individuals are able to critically view, use, and produce visual content. Individuals must develop these essential skills in order to engage capably in a visually-oriented society. Visual literacy empowers individuals to participate fully in a visual culture.”

In other words, it is never too late to become visually literate, or to think about how improving your student’s visual literacy might have a positive effect on their learning more generally.

The next post will highlight the keynote speaker from the Peer to Peer symposium.

Macie Hall, Senior Instructional Designer
Center for Educational Resources
Johns Hopkins University


Image Source: Screen shot from http://vtshome.org/