Teaching Cinema with Omeka

Since the death of the DVD player, several challenges have emerged for media-based courses: How can we give students access to a wide range of audiovisual, image, and text sources located on multiple different online platforms? What is the most efficient way for the instructor to access these materials in class spontaneously, and for students to be able to work with the materials on their own? Can we do this in a way that allows for critical engagement and sparks new associations? Can we make that engagement interactive? To address these challenges, graduate fellow Hale Sirin and I discovered Omeka, an open-source exhibition software tool developed at George Mason University. We found the Omeka platform optimal for creating media-rich digital collections and exhibitions.Omeka website Home page for Comparative Cinema

In Fall 2019, funded by a Center for Teaching Excellence and Innovation (CTEI) Technology Fellowship Grant, we created and customized an instance of Omeka with the specific goal of designing a web-based environment to teach comparative cinema courses. We implemented the Omeka site in Spring 2020 for the course “Cinema of the 1930s: Communist and Capitalist Fantasies,” further supported by a CTEI Teaching Innovation Grant. This course compares films of the era in a variety of genres (musical, epic, Western, drama) from different countries, examining the intersections between politics and aesthetics as well as the lasting implications of the films themselves in light of theoretical works on film as a medium, ethics and gender. We adapted the online publishing software package into an interactive media platform on which the students could watch the assigned films, post comments with timestamps, and help expand the platform by sharing their own video essays. We built this platform with sustainability in mind, choosing open-source software with no recurring costs so that it could be used over the years and serve as a model for future interdisciplinary and comparative film and media courses.

When building this website, our first task was to organize the digital archive of film clips and film stills for the course. These materials were then uploaded to Panopto, the online streaming service used by JHU, and embedded in the Omeka site.screenshot of embedded film hosted in Kanopy We also embedded the films that were publicly available on YouTube, Kanopy, and other archives, such as the online film archive of the production studio Mosfil’m, designing the Omeka site to serve as a single platform to stream this content. Each film, clip, text, or image was tagged with multiple identifiers to allow students to navigate the many resources for the course via search and sort functions, tags and hyperlinks, creating an interactive and rich learning environment. We added further functionality to the website by customizing interactive plugins, such as the “Comments” function, which allowed us to create a thread for each film in which students could respond to the specific prompts for the week and to timestamp the specific parts of the film to which their comments referred.

In order to abide by copyright laws, only films in the public domain were streamed in their entirety. For other films, we provided selected short clips on Omeka, which we were able to easily access during class. Students were able to access the films available on Kanopy through our website by entering their JHU credentials.

Teaching comparative cinema with the interactive website powered by Omeka provided the students with a novel way of accessing comparative research in film studies. The website served as a single platform, interconnecting the digital material (video, image and text) and creating an interactive and rich learning environment to enhance student learning both in and outside of class time. Rather than the materials being fixed to the syllabus week to week, students could search film clips by director, year, country, or theme. Students were thus able to compare and contrast many images and films from across cultural divides on a unified online platform.

Students were not only able to access the course materials on the Omeka site, but also to expand and re-structure the content. screenshot of Scarlett Empress film clip in Omeka site Over the course of the semester, students contributed to the annotation of film clips by uploading their comments to the films and timestamping important sequences. Since they were also required to draw their presentations from material in the exhibition, their engagement on the site was quantifiable on an on-going basis. As their final projects, they had the option of creating a video essay, which involved editing together clips from the films, and recording an interpretive essay over them, like a commentary track. Their video essays were shared with their peers on the Omeka site.

After switching to online learning in Spring 2020 due to Covid19, the Omeka site not only performed its original task, but was flexible enough to give us the opportunity to build an asynchronous, alternative educational environment, now not only hosting the course materials and discussion forums, but also the weekly recorded lectures, recordings of our Zoom discussion sessions, and students’ final video essays.

We thank the Center for Teaching Excellence and Innovation (previously known as the Center for Educational Resources) and the Sheridan Libraries for their support and continual guidance during this project.

Additional Resources:

https://omeka.org/

https://blogs.library.jhu.edu/2016/08/omeka-for-instruction/

Authors’ Backgrounds:

Anne Eakin Moss was an Assistant Professor in JHU’s Department of Comparative Thought and Literature, a board member of the program in Women, Gender, and Sexuality and of the Center for Advanced Media Studies. She was the 2017 recipient of the KSAS Excellence in Graduate Teaching/Mentorship Award and a Mellon Arts Innovation Grant, and a 2019 KSAS Discovery Award winner. Since the fall of 2021, she has been at the University of Chicago where she is an Assistant Professor in the Department of Slavic Languages & Literatures.

Hale Sirin is a Ph.D. Candidate in the Department of Comparative Thought and Literature. A recipient of the Dean’s Teaching Fellowship and the Women, Gender, and Sexuality teaching fellowship, she has taught courses in comparative literature, philosophy, and intellectual history. Her research interests include early 20th-century philosophy and literature, theories of representation and media in modernity, and digital humanities.

Image source: Hale Sirin

Classics Research Lab: The John Addington Symonds Project

This past spring, the Classics Department launched the Classics Research Lab (CRL). Within each CRL iteration, students conduct empirical research with faculty, contributing to a larger, ongoing project. Although the research takes place under the umbrella of a course, it is the larger project that dictates the course’s scope and even duration—extending, if needed, across multiple semesters. The initiative is similar, in some ways, to a traditional science lab course in which students carry out set experiments to learn disciplinary content and skills. But it differs in that CRL research is open-ended and discovery-based; assisting faculty with an authentic research project, students make new observations and original interpretations of the data under consideration. The guiding principle of the CRL is that undergraduate students should have the opportunity to experience the real, hands-on work of the humanities: to engage in the active questions that humanist scholars pursue, to recognize the historical and current stakes of those questions, and to add their labor, as increasingly competent collaborators, to the quest for answers through careful, detailed, discipline-specific research.

A second aim of the CRL is to counter prevailing myths about humanities research by making it more visible and accessible to non-specialists. Accordingly, CRL participants meet and work in a public lab space—a room in Gilman Hall that looks out onto the atrium. CRL work-in-progress is visible through the windows of the Lab as well as online, via the websites built by individual projects. (See, for example, https://symondsproject.org/.)

The pilot CRL project, co-taught by Shane Butler of the Classics Department and Gabrielle Dean of the Sheridan Libraries, focused on John Addington Symonds, a Victorian scholar who wrote a groundbreaking work on Ancient Greek sexuality, A Problem in Greek Ethics. In its first semester, the John Addington Symonds Project (JASP) produced outcomes that not only contribute to a richer narrative about the history of sexuality, showing how Symonds painstakingly built his innovative arguments, but also provide future researchers with a new set of tools. Along the way, students acquired key skills in bibliography, archival and rare book research, and digital humanities.

The discovery-based ethos of the course required some significant departures from the usual pedagogical protocols. In place of a fixed syllabus, with all assignments configured and described in advance, the instructors developed a semi-structured syllabus with readings and preparatory assignments in the first half of the semester and a more open schedule in the second half of the semester. The goal was to empower students to help guide the project’s directions based on what they learned.

The semester started with a collaborative assignment designed to orient students to the topic and to the basic tasks of humanities research. Using Zotero, an open-source, digital reference management platform, students collectively assembled the Sheridan Libraries’ catalog records of books by Symonds. The books were then checked out to the Lab and shelved in its secure, dedicated space, so that students could work with them over the semester. Students also visited the Libraries’ special collections to study rare, non-circulating books. This initial assignment introduced students from a range of disciplines to library resources and humanities research processes, while offering a broad overview of Symonds’ writings and range of interests. At the same time, students read and discussed Symonds’ autobiography and signature works in the history of sexuality to ground them in the topic. And they began their independent investigations of books written and read by Symonds. Using the materials checked out to the Lab and in special collections, students composed short blog-style essays documenting the physical features of these books, relating the books to Symonds’ letters and other writings, and construing from their observations new analyses of Symonds’ bibliographic and social networks. These blog posts, after undergoing peer review and instructor review, have been published on the project website. (https://symondsproject.org/blog/)

The second collaborative project undertaken by JASP was an “index locorum” to A Problem in Greek Ethics—a detailed index of citations. Using digital resources and reference books checked out to the Lab, students retraced Symonds’ own research to identify the specific texts he used in the composition of this seminal essay. This brand-new index makes it startingly clear how Symonds connected a breadth of Greek and Latin sources, integrated works by later writers, and from these foundations drew original conclusions about the evolution of same-sex love, eroticism, and social norms and ideas about gender and sexuality in the ancient Greek and Roman worlds—as well as the legacy of these practices and philosophies. The index locorum, which is still in progress, is published on the JASP website.  (https://symondsproject.org/greek-ethics-index/)

The index brought to the Project’s attention an important gap in Symonds scholarship: the absence of reliable digital editions of some versions of A Problem in Greek Ethics, which has a complicated publication history because of censorship and the practices that publishers undertook to evade it. In keeping with the CRL’s dedication to collaborative leadership, JASP participants decided to dedicate the second half of the semester to two linked endeavors.

Students also contributed to the visibility and ongoing viability of the lab through two “meta-lab” ventures: a video (still in development) about JASP, using footage captured throughout the semester via a camera set-up and workflow established by Reid Sczerba of the CER, and a manual documenting the Project’s research processes, to be used by future students. Finally, JASP hosted an “open lab” at the end of the semester with a display of rare books, facsimile photographs, and the physical manifestations of the reconstructed Symonds library, along with the chance to talk with students about their research.While the CRL will continue next semester with the John Addington Symonds Project, it is not constrained to that topic.  Other faculty will offer their own lab courses, sometimes simultaneously in the lab space, to provide students with a variety of opportunities to apply humanities research skills.

Professors Butler and Dean believe the research-based teaching model of the Classics Research Lab is a contemporary implementation of the historic Johns Hopkins model, as the first modern research university in America. The hope is that this curricular model might scale to other disciplines and other universities. For more information, contact Shane Butler (shane.butler@jhu.edu) or Gabrielle Dean (gnodean@jhu.edu).

Dr. Michael J. Reese, Associate Dean and Director
Center for Educational Resources

Image Source: Gabrielle Dean, Reid Sczerba

Lunch and Learn: Using Videos in Your Course

Logo for Lunch and Learn program showing the words Lunch and Learn in orange with a fork above and a pen below the lettering. Faculty Conversations on Teaching at the bottom.On Friday, April 21, the Center for Educational Resources (CER) hosted the fourth and final Lunch and Learn—Faculty Conversations on Teaching—for the 2016-1017 academic year. Jane Greco, Associate Teaching Professor Chemistry and Alison Papadakis, Associate Teaching Professor Psychological and Brain Sciences, presented on “Using Videos in Your Course.”

Papadakis presented first (see slides). She teaches the introduction to abnormal psychology course, where students learn about symptoms, causes, and treatment of common psychological disorders, and an upper level course that expands on this content. Although she has wrestled with using videos in that they might be seen as entertainment, she likes the fact that they have the advantage of grabbing and focusing student attention. Studies have shown that student attentiveness drops off after about 15 minutes of lecture time, so well-timed videos can provide a way to bring them back to task. Papadakis noted that carefully selected video content can help bring dry or complicated content to life, foster discussion, challenge students to apply concepts to practice, build empathy, and set the mood. In her upper level course, she uses videos showing psychotherapists in practice, pausing the videos at strategic points to ask students what they would do next in the particular situation.

Papadakis offered several examples of her use. The first, a clip from The Office, is used to help students understand the concept of classical conditioning. She explains the concept first, shows the video, then tests the students understanding of the concept using clickers. The class then discusses the complexities of applying the concept.

In a second example, Papadakis showed videos of an OCD patient and her treatment.Graphic images showing an illustration of a film strip, projector and reel. As these videos are from a textbook publisher’s DVD, they can’t be shared here. Such videos bring complex phenomena to life, provide insight and build empathy, help the instructor test understanding of concepts, and foster discussion. Papadakis had another example, showing the hallucinations common to schizophrenia, that she uses in a similar way—to help deepen student understanding and learning of a complex disorder.

A final example showed how she used a video of students rapping about the value of learning statistic analysis relevant to analyzing data in her discipline to set the mood, make learning fun, and decrease students anxiety.

Papadakis discussed issues to consider when deciding to use videos in the classroom. Start with your pedagogical goals. Make sure the video connects to these in a meaningful way. Provide context before viewing. If the video is long, interrupt and debrief at strategic points. Use short videos or clips, extracting the minimum that you need to get the point across. Pair video viewing with other teaching techniques to increase student reflection on the content (clickers, think-pair-share exercises, minute papers, discussion). Fair use may also be a consideration and a useful resource is the Columbia University Copyright Advisory Office’s Fair Use Checklist. She also suggested sources for videos such as YouTube, textbook publishers, the library’s video database subscriptions, news websites, PBS documentaries, professional organizations websites and Facebook feeds, and even Google video searches.

If you use presentation slides in your teaching, embedding the video clips is advised. If you share your slides with students, the file size will be very large with the videos embedded, so consider removing them and providing access to the clips by linking or other means. Be aware of accessibility issues and make sure the videos are closed captioned.

While Jane Greco (see slides) also uses videos in her teaching she has a different approach. She uses videos created by others to demonstrate chemical reactions caused by materials considered too dangerous for use in undergraduate labs, and to bring experts in the field, who wouldn’t normally be available to speak to her students, into the classroom via readily available taped interviews or talks. But she also has her students produce videos, both through grant-funded projects to provide course-related content, and as student assignments.

In speaking of producing video to convey content, Greco said that instructors should balance the advantages of making your own—they are specific to your equipment and your method of teaching a topic, versus using available videos, which often have better production quality and offer a less time-intensive way to approach the topic. Questions to ask are 1) How much time to you want to put into production quality? 2) Where/How will you share your video content? (YouTube channel, Course Management System, video streaming service) 3) Who can help you with the videos and is there funding available? Greco made use of the Technology Fellowship Grants offered by the Center for Educational Resources, and CER expertise and equipment.

The first CER-funded project produced animations to help students understand complex chemical concepts, such as this one explaining Column Chromatography.  YESYOUCHEM was another project funded by a Technology Fellow Grant. The videos produced by student fellows can be found on both the YESYOUCHEM website and a Johns Hopkins YouTube channel. They include main concept videos, supplemental problems, and extended interviews with Hopkins faculty in relevant fields. One lesson she learned from having students produce videos for course work was to be sure that they have the requisite experience, and that a platform for sharing and guidelines for production (branding, credits) be specified by the instructor. For YESYOUCHEM she chose students whose work she had seen in a student project.

Film still from a student-produced lab safety video showing the singing protagonist as he discusses proper lab clothing. He is wearing a white lab goad and safety googles.Greco assigns a creative group project to students in her lab. Although the project has a relatively small point value, it allows students to delve into a single topic and show their understanding outside of a testing environment, and it gives students an opportunity to use their other amazing creative talents. Videos are just one of many options the students can choose for the project, in the past there have been craft projects, dance performances, and other imaginative and inspired demonstrations of chemistry topics. She provides a list of suggested topics, but students can go off list with approval. Greco makes it clear that she expects chemistry content not just chemistry words. She also explains the limitations of group work. Different group members will contribute differently to the project, but there is just one grade assigned even if the group work was uneven. It is difficult to create an all-encompassing rubric for grading when the projects range widely in the platform chosen. She lets students know that grading might not be as quite as objective as for a test or exam. However, the assignment has been successful, students enjoy it and produce amazing projects. Here are links to two of the video projects produced by student groups in the course:

Students may choose to have their videos made public or kept private. Greco posts public videos for future classes to view.

In the discussion that followed, it was clear that faculty are eager to try the approaches that Papadakis and Greco presented—use of existing course-related content given context within a lecture or discussion, development of course-specific video content, and assigning students a project to produce videos.

Macie Hall, Senior Instructional Designer
Center for Educational Resources

Image Source: Pixabay.com, video still from I Just Had Lab https://www.youtube.com/watch?v=enFFIK2Mhzw

 

 

 

Making Maps Making Connections

Using mapping as a learning tool for students offers several outcomes. Students develop skills in framing material within temporal and geospatial constructs. The ability to layer data and various media types in creating a map furthers critical thinking and gives students opportunities to understand course content in a complex spatial context. Mapping can be thought of beyond the sense of traditional cartography; we can use images of the universe, floor plans of a building, or molecular structures as the basis for maps on which students can build a story pertaining to their course work and/or research. Fortunately, there are some great tools, freely available, for you and your students to use for mapping projects.

Previously in a post on Resources for Multimedia Creation (October 8, 2014) I mentionedAn 1691 French map of the city of Kamianets-Podilskyi, located in western Ukraine. Google Maps for developers. “With Google Maps Application Programming Interface (API) users can expand, customize, and embed maps and mapping tools into their websites. This includes combining Flickr (the photo sharing website) content with maps. These work well with Google Sites and Google Docs.” Check out the tutorials and articles to get an idea of the types of projects Google Maps will support.

Harvard World Map, developed at Harvard University, is described as “…an online, open source mapping platform developed to lower barriers for scholars who wish to explore, visualize, edit, and publish geospatial information.  The system attempts to address the gap between desktop GIS which is generally light on collaboration, and web-based mapping systems which often don’t support the inclusion of large datasets.” Harvard World Map allows users to import and make visual large GIS data sets. The application facilitates the use of multiple layers to create complex visualizations. Maps can be kept private or shared. There are examples on the homepage as well as a large number of shared maps found under View a Map. This would be a good option for someone wishing to examine correlations among several data sets without having to deal with the steeper learning curve of a program such as ArcView GIS.

For those using Omeka [see Omeka.org, Omeka.net, and a previous Innovative Instructor post, Omeka for Instruction], the Neatline plugin offers a set of tools to allow “…scholars, students, and curators to tell stories with maps and timelines.” Neatline was developed at the Scholars’ Lab at the University of Virginia Library. Omeka and Neatline are designed specifically to support online collections and exhibitions. Take a look at the demos to get a sense of the rich and complex ways in which cultural heritage artifacts, photographs, or other documentation can be layered over maps to provide complex and nuanced interpretive readings of the collected materials.

If you are teaching in the Krieger School of Arts & Sciences or the Whiting School of Engineering at Johns Hopkins, there is another option: Reveal.  Developed here at the Center for Educational Resources, Reveal uses mapping, in the sense of the term that refers to hierarchical image mapping, combined with annotation. “Reveal is a web application for annotating images with rich multimedia content. Using Reveal, you can create a website where image annotations link to image, audio and video resources to illustrate visual relationships.” Watch the video to get a better idea of how Reveal works. Reveal uses JHU authentication and for the present is available only to those teaching on the Homewood Campus.

Macie Hall, Senior Instructional Designer
Center for Educational Resources

Image source: Pixabay.com – An 1691 French map of the city of Kamianets-Podilskyi, located in western Ukraine.

Scalar: A Multimedia Authoring Tool to Investigate

For a new initiative here in the JHU Center for Educational Resources I have been researching multimedia authoring tools.  What is a multimedia authoring tool? These are software or online applications that allow for the creation web- or computer-based content using multimedia objects. Media includes, but is not limited to, text, image, audio, video files. This is a broad definition and there are many examples of such applications. I’m especially interested in tools that can be used by students (and faculty) for course projects, especially ones that allow for collaboration. Omeka, which I wrote about here, allows for the creation of online exhibitions and display of collections of content, and can be used collaboratively or individually.

Scalar logoRecently another tool came to my attention: Scalar. Scalar, advertised as “born-digital, open source, media-rich scholarly publishing that’s as easy as blogging,” was developed by the Alliance for Networking Visual Culture. ANVC includes people from an impressive list of universities. Scalar was developed with funding from the Andrew Mellon Foundation and the National Endowment for the Humanities.

Scalar allows a user to take media files from multiple sources, lay them out in a variety of ways, and provide extensive annotation or commentary. It is flexible in that it allows users to “take advantage of the unique capabilities of digital writing, including nested, recursive, and non-linear formats.” Collaborative authoring is supported and readers can comment on the materials presented. Showing is better than telling, so take a look at the Scalar Showcase for some examples of how it has been used.

I found a number of articles on using Scalar in teaching by Googling for “using scalar for student projects.” Two immediately caught my attention.

In the Educause Review published on Monday, October 13, 2014, Practicing Collaborative Digital Pedagogy to Foster Digital Literacies in Humanities Classrooms by Anita Say Chan and Harriett Green, has a case study describing students using both Omeka and Scalar in courses on information ethics and economics of the media. The article also mentions two other tools that might be of interest – Voyant (“a web-based reading and analysis environment for digital texts”) and Easel.ly (an application for creating infographics). I liked the article because it addressed some of the challenges in introducing “digital pedagogy practices” to students.

Jentery Sayers, Assistant Professor of English at the University of Victoria, notes “research interests in comparative media studies, digital humanities, Anglo-American modernism, computers and composition, and teaching with technologies.” He has a blog and posted examples of his and other faculty use of Scalar in their teaching.

It’s free and easy to create an account and try out Scalar for yourself. Just click on the Sign Up button found on most of the site’s webpages.

Macie Hall, Senior Instructional Designer
Center for Educational Resources

Image Source: Scalar logo – http://scalar.usc.edu/scalar/

Resources for Multimedia Creation

I’ve been compiling a list of resources for creating multimedia for faculty to use either for teaching or in thinking about tools students could use for course assignments or projects. Many of these have how-to videos on the application websites making getting started an easy task. Most have a free-to-use option, although premium features may be fee-based. You might want to check a previous Innovative Instructor post on Multimedia Assignments. If you have a favorite application for multimedia making, please share with us in the comments.

Image showing icon-style examples of text, audio, still images, animation, video and interactivity.Animations

Powtoon: Free software for creating animated videos and presentations. [http://www.powtoon.com/]

Pixton: Online comic creator. [http://www.pixton.com/]

Audio

Audacity: Audacity is a free, open source, cross-platform software for recording and editing sounds. Audacity is available for Windows, Mac, GNU/Linux, and other operating systems. [http://audacity.sourceforge.net/]

Blogs, Websites, Wikis

Blogger: Google’s blogging application. Users can select templates and customize them, or create their own templates using CSS. [https://www.blogger.com]

Google Sites: Sites is Google’s wiki- and website-creation tool. Facilitates collaboration and team-based site creation. [https://sites.google.com/]

Tumblr: Tumblr is both a blogging and a social media application. A dashboard interface makes creating multimedia-rich blog posts easy. [https://www.tumblr.com/]

WordPress: WordPress is a free and open source blogging and website creation application. You can host your own WordPress instance or use their free hosting service.  Upgrades are available. Easy to use with hundreds of themes to choose from. [https://wordpress.com/]

Collections/Exhibitions

Omeka: Omeka is a free, flexible, and open source web-publishing platform for the display of library, museum, archives, and scholarly collections and exhibitions. [http://omeka.org/ to download for self-hosting and http://www.omeka.net/ for online hosting options]

Padlet: A web-based application that gives you a “wall” (think of it as a multimedia bulletin board) that you can drag and drop content onto in service of any number of pedagogical objectives including exhibits, timelines, and posters. [http://padlet.com/]

Pinterest: This social media tool can be used for pedagogical good. Think of it as a series of bulletin boards on which you or your students can assemble and share ideas for projects or create virtual collections and exhibits. [http://www.pinterest.com/]

Mapping

Google Maps: With Google Maps Application Programming Interface (API) users can expand, customize, and embed maps and mapping tools into their websites. This includes combining Flickr (the photo sharing website) content with maps. These work well with Google Sites and Google Docs. [https://developers.google.com/maps/]

Online Posters

Glogster: Originally a social network for teenagers that allowed users to create (for free) interactive posters called glogs, Glogster has now expanded to a full online learning platform providing educational content and tools for creation at different price points. There is still a free version for educators that allows for adding up to 10 students. You can mix text, audio, video, images, graphics and more to create professional-looking posters. [http://edu.glogster.com/]

Padlet: A web-based application that gives you a “wall” (think of it as a multimedia bulletin board) that you can drag and drop content onto in service of any number of pedagogical objectives including exhibits, timelines, and posters. [http://padlet.com/]

Presentations

Prezi: Prezi is a cloud-based presentation software tool. A zooming interface allows users to move in and out from one concept to another. Good for both linear and non-linear presentations. [http://prezi.com/]

Screen Capture Recording

Screencast-o-matic: Free one-click screen capture recording on Windows or Mac computers with no installation. http://www.screencast-o-matic.com/

Timelines

Padlet: A web-based application that gives you a “wall” (think of it as a multimedia bulletin board) that you can drag and drop content onto in service of any number of pedagogical objectives including exhibits, timelines, and posters. [http://padlet.com/]

Timeline JS: TimelineJS is an open-source tool that enables you to build visually-rich interactive timelines. [http://timeline.knightlab.com/]

Video

Freemake Video Converter: Free application that converts video to AVI, MP4, WMV, MKV, FLV, 3GP, MPEG, DVD, Blu-ray, MP3, iPod, iPhone, iPad, PSP, Android, Nokia, Samsung, BlackBerry. [http://www.freemake.com/]

Freemake Video Downloader: Download video free from YouTube, Facebook, Vimeo, 10,000+ video sites. [http://www.freemake.com/]

iMovie: iMovie is a proprietary video editing software application sold by Apple Inc. for the Mac and iOS devices. Users can create movies by editing photos and video clips, adding titles, music, and effects, including basic color correction and video enhancement tools and transitions such as fades and slides. [https://www.apple.com/mac/imovie/]

PowerPoint: PowerPoint features such as timed animations and transitions, voice-over recording, audio and video insertion, and the ability to save a presentation in a video file format make it a platform for easy video creation. Check YouTube for how-to videos.

WeVideo: WeVideo is an online video creation platform for video editing, collaboration, and sharing across any device. It is easy to use, cross-platform, cloud hosted, with sophisticated editing and enhancement tools. There is a free version and upgrades are inexpensive. [https://www.wevideo.com/]

Windows Movie Maker: A free video editing application from Microsoft, Windows Movie Maker offers the ability to create, edit and publish videos. Users can combine still images and video clips, sound tracks and voice recordings with themes and special effects to create movies. [http://windows.microsoft.com/en-us/windows-live/movie-maker]

Video Annotation

Zaption: Students, teachers, and trainers use Zaption to create high-quality, engaging video lessons. Add images, text, and questions to any online video, creating interactive lessons that meet your students’ needs. [https://www.zaption.com/]

Visualizations

Silk: Silk is an online data visualization application. Each Silk contains data on a specific topic. The visualizations are interactive. You can upload a spreadsheet or create one on the site. A number of options, including charts, graphs, maps, and other data displays are available. [https://www.silk.co]

 

Macie Hall, Senior Instructional Designer
Center for Educational Resources

Image Source: CC Kevin Jarret –http://www.flickr.com/photos/kjarrett/2856162498/in/photostream/http://en.wikipedia.org/wiki/Multimedia

Multimedia Assignments

In the previous post, we looked at a debate on the value of a certain type of student writing assignments. The upshot was that it might be in the best interests of students for instructors to model real-life research experiences and allow for presentation of research results in the range of media possibilities available to working professionals. Creating multimedia assignments for your students may have appeal, but for instructors taking the plunge for the first time, such assignments may seem daunting. You may be equating multimedia with video, and video with movie production, and imagining that students will somehow need to become budding Quentin Tarantinos in addition to learning all the course materials. And where is that video equipment going to come from?

Image showing icon-style examples of text, audio, still images, animation, video and interactivity.In truth, multimedia creation can output to a wide range of formats, including digital posters, audio-casts, timelines, visualizations, digital/online exhibitions, websites, blogs, presentation software productions, and video. Video can be produced using easy to learn and readily available applications. PowerPoint and Keynote offer low-tech solutions as there are options to save presentations as video files. Student don’t need a video camera for these – still images combined with timed transitions, animations, and music or voice-over recordings can make for very effective end products. For true video, many students have smartphones that are capable of shooting video clips for editing in iMovie, or Windows Movie Maker, or even on the phone itself.

Unless your goal is for students to learn advanced digital video skills, the slickness of the end product should not be the sole determinant of the grade. Rather, just as you would grade a text assignment, your assessment rubric should focus on the strength of the argument and supporting evidence. But, your first question should be whether a multimedia assignment is in alignment with your teaching objectives.

Mike Heller, Departmental Teaching Fellow (Music) at Harvard’s Derek Bok Center for Teaching and Learning, has created a two minute video on the five key considerations for designing multimedia assignments. These are:

1. Why create a multimedia assignment? What is the value added?

2. Be aware of the myth of the digital native. Not all students are technical wizards. Their experience and expertise will vary. It’s a good idea to start with lower stakes assignments to get students familiar with multimedia technologies before introducing a major project.

3. Don’t just teach the tools, teach the critical thinking. Try folding a traditional assignment into the multimedia project, perhaps by having students write an essay before adapting it into a video presentation.

4. Set clear goals by creating a concrete rubric. Without this you may find it difficult to assign grades once you receive the work.  Having a clear vision of your primary learning objectives will make it much easier when it comes to grading and providing feedback.

5. Communicate your teaching goals to your students. Distributing your rubric when you make the assignment is a good way to achieve this. By offering specific guidelines about the skills you want them to learn you insure that students are clear about the assignment.

In regards to the third point on teaching critical thinking as well as the tools, you may not have the expertise to teach some of the multimedia tools and that may determine the path you take in deciding how to frame the assignment. Look for resources on your campus.

Here at Johns Hopkins Homewood campus, we have the Digital Media Center  providing student support. See the end of the post for suggestions and links to specific free online platforms to support multimedia assignments.

Another tip sheet for creating multimedia assignments can be found at the University of Massachusetts at Amherst Office of Instructional Technology – 10 Tips for Successful Multimedia Assignments.

University of Wisconsin-Eau Claire Technology to Enhance Learning Experience module – Five Steps to Creating Successful Multimedia Assignments – suggests that instructors “…[c]omplete the technology-based assignment yourself before assigning it to students. This will give you the most accurate idea of the amount of time and training involved, and the challenges that students may encounter. This will also enable you to develop a rubric for grading and communicating your expectations to students”

If the final products are going to be shared on public websites or otherwise publicly accessible, you will want to think about copyright issues. This can be a good opportunity to teach your students about copyright and fair use. Depending on your institution, there may be library staff able to provide assistance or other resources available, perhaps through the college or university office of legal counsel. We have a great LibGuide entitled Copyright and Fair Use: Trends and Resources for 21st Century Scholars here at JHU to get you started. 

Suggested Resources

Blogs – Blogger, Tumblr, WordPress
Timelines – Timeline JS, SIMILE  Timeline
Digital/Online Exhibitions – Padlet, Omeka, Google Sites, WordPress, Tumblr
Websites – Google Sites, WordPress

Macie Hall, Senior Instructional Designer
Center for Educational Resources


Image Source: CC Kevin Jarret – http://www.flickr.com/photos/kjarrett/2856162498/in/photostream/ http://en.wikipedia.org/wiki/Multimedia

Padlet – A Web and Mobile App with Possibilities

One of my favorite activities as an instructional designer is seeking out and experimenting with new applications. Some of these are web-based and work best on laptops or desktops, others are designed for mobile devices, some are platform specific (Mac, Windows, Android, iOS) and some work well regardless of your hardware and software. Finding apps that have potential for classroom use is always rewarding, especially if the app is free and easy to use. Enter Padlet, a web-based application that gives you a “wall” (think of it as a multimedia bulletin board) that you can drag and drop content onto in service of any number of pedagogical objectives.

Example of a Padlet Wall: photo exhibit of cemetery.A Padlet wall can be adapted for many uses. The first thought I had was to create an exhibit using photographs I had taken at a cemetery in Asheville, North Carolina that had been originally used for slave burials. It was easy to drag images and a text document onto the wall (which can be customized using a number of different backgrounds), and to use the built-in text boxes for annotation.  Audio and video clips can also be inserted, as well links to web materials. In less than 10 minutes, I had a photo exhibition. I’ve recommended other applications for faculty who want students to create online exhibits including Google Sites, WordPress, and Omeka. These offer more features and flexibility, but for being easy to use, Padlet takes the prize.

Other uses include creating timelines, assembling evidence to support an argument, building a visual data set (the world map background might be particularly useful for such an exercise), or to create an online poster presentation. See the Padlet gallery for more ideas.

Padlet’s website lists the application’s features. It can be used as a collaborative tool with team members’ additions appearing instantaneously, making it great for groups that aren’t co-located. The privacy settings are flexible. I set my wall to public so that you could see it, but it’s also possible to keep it completely private or to give others access and set permissions as to their use. Moreover, it works on your laptop, desktop, phone, or tablet.

Take a few minutes and check out Padlet. How would you use it as an instructor?

Macie Hall, Senior Instructional Designer
Center for Educational Resources


Image Source: Screenshot of Padlet Wall by Macie Hall

Teaching with Images

Today’s students are surrounded by visual media in their everyday lives.  With their heavy use of the Internet, they are accustomed to accessing information in both textual and visual forms. The use of images in the classroom is a pedagogical strategy aimed at engaging students who have grown up in a media-rich environment. Digital technology has made images more readily available and easier to incorporate into teaching and learning materials.

Collage of images representing botany, biology, art, maps, geology, space.While teaching with images has been at the core of disciplines like art history for decades, all courses can benefit from the use of visual materials in class lectures, assignments, exercises, and resources. Images can be an effective way of presenting abstract concepts or groups of data. Instructors have reported that their use of images in the classroom has led to increased student interactivity and discussion. Teaching with images can also help develop students’ visual literacy skills, which contributes to their overall critical thinking skills and lifelong learning.

Finding images
While a Google Image Search, which draws from the many images available on the Web, can be useful for finding a specific or obscure image, there are problems associated with this method. Google retrieves images based on the text appearing nearby or on the image file names, often resulting in hundreds of unrelated results that have nothing to do with your subject. In addition, images posted to the Web may have incomplete or incorrect data attached and may have rights restrictions. Finally, the images found by Google are often of insufficient resolution for classroom projection or printing.

High quality images can be found through the Johns Hopkins Libraries, which provide access to a number of specialized image resources.  These databases provide downloadable, high-resolution images, include reliable information about the images, and allow advanced search capabilities. The resources include:

  • ARTstor, a database of over one million images in the arts, humanities, and social sciences.                                                            
  • Digital Image Database at JHU (DID@JHU) provides JHU faculty and students with access to thousands of images in a variety of subjects.   You can also request to add images for specific courses to the database.                       
  • Accunet/AP Multimedia Archive, a database of images, audio files and texts from 160 years of news and world events.
  • There are thousands of free, public domain images available through the U.S. government, easily searchable at the USA.gov website.                          
  • The Image Research Guide contains search tips, information about copyright and publications, and subject-specific web recommendations.                              
  • The CER has a list of websites containing freely available images and multimedia for educational use

Copyright & Permissions
While technology has made it easier than ever to download, manipulate, and re-publish images, it has also made it easier to inadvertently violate the copyrights associated with them.  The use of copyrighted images for educational purposes is allowed under the Fair Use exemptions to the US Copyright Act.  As there are several factors to take into account when determining whether your use of an image may be considered a fair use, it is a good idea to familiarize yourself with these criteria.  Many image databases and websites will stipulate the extent to which educational use of their materials is permitted.

There are resources available online to help guide you in determining whether your use qualifies under the Fair Use exemptions.

In addition, there are some best practices to follow to facilitate the legal and ethical use of images. These include:

  • Restrict online access to images to class members only.  Post images to a password-protected website or space, such as Blackboard, or in a shared folder in ARTstor or the Digital Image Database (DID@JHU).  If you’re not sure how to do this, consult your Research Services Librarian or a CER staff member.
  • If you are posting or publishing images to a forum that is open to members of the public, use public domain or Creative Commons-licensed images.

Uses of Images
Images will be more effective in the classroom if they are meaningfully integrated into course curricula.  Think of ways images can support the delivery of content, illustrate class themes, serve as primary research materials, or be built into assignments.

If you would like to learn more about integrating visual materials into your teaching, contact Macie Hall, Instructional Designer, CER: macie.hall@jhu.edu. The following are additional resources on how to use images in the curriculum:

Some ways you can introduce images into your course materials:

  • Presentations in PowerPoint, Keynote, the ARTstor Offline Viewer, or the DID@JHU image viewer
  • Blackboard resources
  • Other learning tools, such as the CER’s Timeline Creator or Interactive Map Tool
  • Primary source materials: photographs as historic documents, maps to inform urban planning and site architecture, diagrams and technical drawings to show the evolution of bridge design, or medical images to practice diagnosis
  • Class assignments: images can be powerful as illustrations, didactic materials, or stimulating starting points for structured writing exercises

Adrienne Lai, Emerging Technologies Services Librarian, North Carolina State University Libraries

Ms. Lai was the 2008/9 Art Libraries Society of North America Intern and did her internship at Sheridan Libraries and Department of the History of Art, Johns Hopkins University. She wrote the original Innovative Instructor print series article, Teaching with Images, adapted for this blog post. She completed Master’s Degrees in Library Studies and Archival Studies at the University of British Columbia in Vancouver, BC, Canada and holds a Master’s Degree in Fine Arts from the University of California, Irvine. She came to the library profession from several years of teaching art, art history, and cultural and media studies at art colleges in Canada and the US, and is interested in the possibilities of collaborative instructional efforts between libraries, faculty, and technology.


Image Source: Images in the collage were obtained from USA.gov Photos and Images and include images from NASA, National Gallery of Art, National Park Service, and National Agricultural Library, ARS, USDA.

 

VoiceThread – “Conversations in the Cloud”

VoiceThread is web-based presentation application that allows users to create and share interactive multimedia slideshows. VoiceThread presentations are used to showcase audio, video, images, and documents while allowing users to comment on them in a variety of different ways. Comments can be made using a microphone, a webcam, uploading a prerecorded audio file, using a phone, or by simply typing text. There is also a “doodle” tool which can be used to annotate presentations with digital overlay while leaving a comment.  The result is an ongoing, asynchronous, digital conversation that can be easily shared with individuals, groups, and/or embedded into different websites, including Blackboard.

Image for VoiceThread application. Conversations in the Cloud.

Originally developed at the University of North Carolina, VoiceThread has been used at  the Johns Hopkins Schools of Nursing and Public Health for several years. IT@JH recently obtained a university-wide license for all members of the Hopkins community; instructors and students from all JHU schools now have the ability to access VoiceThread free of charge.

At JHU and other institutions, instructors and students have been very creative in the ways they are using VoiceThread. Here are some examples of how this tool is being used:

  • Student presentation tool – Students can use VoiceThread to create individual or group presentations on any number of topics, which can then be shared with the class.  An added advantage – students can watch and comment on each other’s presentations outside of class, freeing up valuable class time.
  • Online lecture tool – Instructors can use VoiceThread to create online lectures for fully online classes or as a supplement to face-to-face classes.
  • Peer assessment – Students can use VoiceThread to share assignments (papers, images, audio, video clips, etc.) with their peers for comments and critique.
  • Foreign language assessment – VoiceThread is especially useful to foreign language instructors who would like to hear their students speak. Instructors can create a presentation (upload an audio recording, image, video clip, etc.) which students then have to translate, describe, or narrate, for example.
  •  Brainstorming session – Students and instructors can use VoiceThread to brainstorm ideas for project topics, group presentation strategies, etc.
  • Digital storytelling – In groups or independently, students can use VoiceThread to create interactive digital stories using various media artifacts (audio, images, etc.).
  • Review Session – Students can use VoiceThread to record a content review session in preparation for a test or exam.
  • Facilitate Discussions – Students can present a topic and then facilitate a class discussion in VoiceThread about the topic.
  • Student Introductions – Especially helpful in a fully online environment, students and instructors can use VoiceThread to introduce themselves, helping to build a sense of community.

JHU instructors and students can go to http://jhu.voicethread.com and login with their JHED ID and password.  All users are automatically set up with a ‘Basic’ account that they can begin using immediately. There is no software to download as all VoiceThread presentations are created and stored in the “cloud.”

Additional Resources
VoiceThread Overview: https://www.voicethread.com/about/features/
VoiceThread ‘How-To’ Basics: https://www.voicethread.com/support/howto/Basics/
JHSPH VT Site: https://sites.google.com/site/ctltteachingtoolkit/resources/voicethread

Amy Brusini, Course Management Training Specialist
Center for Educational Resources


Image Source: VoiceThread image [http://d25wzyo6b5ic8t.cloudfront.net/rev/c32981bd/media/custom/www/banner_cloud.jpg] edited by Macie Hall